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Post by zzzzzha on Apr 20, 2020 13:56:10 GMT -5
Hello! So I created a dress in marvelous designer 7, put it into blender (version 2.76) and it looked fine until i opened uv map! There all my dress pieces cover/overlap each other if you look at them in uv_1 option. That way i cannot even split them apart. It was that way before and after I added a modifier. Before that both marvelous designer and blender worked ok, i did things there and uv was fine. The only thing that I added in marvelous designer were buttons... maybe that's the reason, but I don't know. I used Sims 4 Studio (Wishes).
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Post by mauvemorn on Apr 20, 2020 14:34:15 GMT -5
Hi. In newer versions of MD you should do this before exporting the mesh: 1). switch to uv editor 2). RMB-click in the window, choose Set uv from pattern alignment 3). then Fit uv to unified (0-1) If it's this way after uv_1 transfer, it might mean that your reference is hidden or that you did not click Apply By the way, you can just click on any face, then press Ctrl L, and it will select the whole uv island
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Post by zzzzzha on Apr 20, 2020 17:00:30 GMT -5
thank you very much! it helped! have a nice day! ♥♥♥
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