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Post by puresim on Apr 30, 2020 14:19:01 GMT -5
Hello!! I have a problem with my mesh, I tried everything I know with tutorials and stuff, and it still does not work with sliders (bottom part of the mesh). Here all the pictures : imgur.com/a/QR5MF7JI followed all the proper steps : UV 1: append top, subdivide cut 10, select my mesh, go to modifier data transfer, select append top, select face data corner, and face data boxes. Click UV'S changed the uv's for uv_1 and uv_1... then apply. Vertex paint: I use code F3F315 , set vertex colors Weight transfer: Select append top, select my mesh while holding shift, click transfer weights, put source to by name and destination to all layers, click on my mesh, then click clean ( because i use blender 2.78) and then change subset to all groups.. At this point, I do know what to do to make the mesh works in CAS with sliders. I dont why I get this issue ONLY at the bottom of the top and not anywhere else. Also here is the blender file, if someone can take a look, I would appreciate :( Ive been trying fixing this mesh for 2 days and its been a nightmare. Blender file: www.filedropper.com/pleasewoooooooooorkiswearidideveryanddeleteskinattempst2( please don't mind the name lol) Thanks a lot !
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Post by mauvemorn on Apr 30, 2020 15:05:25 GMT -5
Hi. When I open you blend file, it just shows me the default cube. I put it on my desktop, but it's still the same Anyway, the vertex paint should be 00FF00. In newer versions of Blender you should sample colors with Shading set to Bounding box Also, there is no need to subdivide the reference, just use these settings instead
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Post by puresim on Apr 30, 2020 15:39:29 GMT -5
Hi, thanks for reply. I applied what you said. The holes in the back area are gone but now there are mores holes: in the front of the belt, in the sleeve areas.. :( also the mesh is a little bit lumpy. Here is the picture : imgur.com/a/8YUN7hZI saved the file with another name, hope it works. If you can look at this i would appreciate. Blender file: www.mediafire.com/file/m74hl6rytub3t8f/datadonevertexdone_testcas.blend/filePS: also, what do you mean by Shading set to Bounding box ?
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Post by mauvemorn on May 1, 2020 9:27:10 GMT -5
The weights transferred in a way that distorted that hole in the middle. Also, do not put uvs in that right-bottom corner unless you're making a full-body outfit because everybody does. This leads to texture overlapping.
See this icon next to Weight paint button? This is Shading menu. There you can choose how the mesh should be displayed in the viewport
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Post by puresim on May 1, 2020 21:42:10 GMT -5
Ohhh alright, thank you very much!! I appreciate your help Its all good now!
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