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Post by mercuryfoam on May 5, 2020 4:52:22 GMT -5
Hi Everyone, I'm fairly new to posing and this is my first posting here. Hope it's in the right place. Out of 18 poses, all the 'on the floor' ones are giving me grief. I put an example here. Here is what it's supposed to look like, but when it enters the game, the 'arrester' is out of position. Things I've done but didn't work! 1. Reset location> Reposition > Locrot 2. Move a tad higher so sims don't clip with floor > Locrot 3. Check if I accidentally shifted them in Object mode, which I didn't and method 1 should fix that. 4. Change gender and lifestate, still the same. (You can tell this is a desperate move) 5. Delete the entire package and repackaged a new file. Still the same. Please help. I've been at this for the whole evening.
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Post by Feyona on May 5, 2020 5:49:03 GMT -5
It is not clear without the file.
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Post by mercuryfoam on May 5, 2020 5:58:32 GMT -5
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Post by Feyona on May 5, 2020 6:22:46 GMT -5
I believe you can rotate b__ROOT_bind__ bone only in object mode. If you need to change an angle of the torso you should use another bones like b__Spine0__. You used b__ROOT_bind__ to rotate the torso. If you select it and enter ALT+R to cancel rotation you will see the same pose as in the game.
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Post by mercuryfoam on May 5, 2020 8:12:25 GMT -5
I tried the method you suggested. I reset rotation (Alt+R) and rotated it using b_Spine0_ but it still came out misaligned. I think I may have clicked something to change it so it doesn't follow in-game rotation, or start at the same angle with in game posture.
I notice other creators use Root_bind to move their models around and with other poses I made. Root_bind_ seem to work well in pose mode. I wonder why it works sometimes and other poses it doesn't.
I've been doing this for almost the entire night. I'll try again tomorrow. Hopefully there are other suggestions to try since posing with Spine doesn't work :(
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Post by Feyona on May 5, 2020 8:54:53 GMT -5
You need to loc rot everything after moving the bone.
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