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Post by paula18491 on May 5, 2020 10:19:45 GMT -5
Hi everybody, I am a beginner, so probably I went way beyond my possibilities with this project but I really wanted to create a bed. In Blender it looks cool, but when I import it to S4S I only see my own bed frame, while the bedding is still the one from the object I used as a basis (in this case the mod pod twin sleeper). I have no idea what I am doing wrong, so could anyone help me with this? I attach here the blender file and a screenshot of what S4S shows me when I import my mesh. For now recolouring my object is not really my main concern but I also have another problem. When I try to export the two UV maps (bed frame and bedding) Blender kind of crashes even when I put a very small number of pixels. Am I doing something else wrong too? Thank you for your support.
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Post by jwofles on May 5, 2020 10:50:41 GMT -5
Hi, the link you attached goes to this thread, not the download. I'm guessing that the cut number (found in the scene tab) is wrong for your new mesh. You need to have the same amount of meshes and with the same cut numbers as the original object had.
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Post by paula18491 on May 5, 2020 12:01:30 GMT -5
Hi so sorry I updated the link
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Post by jwofles on May 5, 2020 20:47:25 GMT -5
The bedding is missing the cut number. You need to make it 2, and then it should import. If it still doesn't work try setting the type to GEOM.
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