Post by theregalsim on May 17, 2020 11:26:45 GMT -5
Hi everyone,
so I decided to make some murals for my ceilings as a plain white ceiling can be boring,
So first off I just used a regular deco item, however the issue with that is you'd have to manually adjust the height and I found that didn't really work because ideally, id like my mural to rest up flush right against the auto ceilings, and when id manually adjust in game it either just falls short of the auto ceiling with a small gap, or if you went up another notch, be covered by the auto ceiling.
So I got the idea, why not clone a ceiling décor object so that it would automatically be the correct height!
While that did work to a degree, the issue I'm now having is it wants to snap to almost the top of the ceiling above to auto generated one, I've lowered the mesh height in my modeling software, but regardless of how dramatically I reposition it will still place at the same height I cloned it from the ceiling fan, which has 3 groups, so I thought maybe its a grouping thing(at this point I'm getting desperate lol)..... I've tried changing the numbers around, and that didn't change anything
My mesh is rather simple just a flat square (the textures are where I'm getting more fancy) but I don't understand why this keeps happening....
so out of curiosity, I added the ceiling fan back in I cloned it from and removed the fan blades and added my mesh to test it out to see if the game is trying find some group from the object to determine the height hoping it would change.... and then it appeared even higher.... mind you I didn't change the height of the fan its same as EA made it, it makes me think there's some type of force in the game that's looking at the positions of the object to automatically tell it where to snap to rather then just the position you assign it to in the 3D modeling software.....
Anyone familiar with how these things work? maybe its a easy fix in the warehouse tab but I'm a tad clueless
so I decided to make some murals for my ceilings as a plain white ceiling can be boring,
So first off I just used a regular deco item, however the issue with that is you'd have to manually adjust the height and I found that didn't really work because ideally, id like my mural to rest up flush right against the auto ceilings, and when id manually adjust in game it either just falls short of the auto ceiling with a small gap, or if you went up another notch, be covered by the auto ceiling.
So I got the idea, why not clone a ceiling décor object so that it would automatically be the correct height!
While that did work to a degree, the issue I'm now having is it wants to snap to almost the top of the ceiling above to auto generated one, I've lowered the mesh height in my modeling software, but regardless of how dramatically I reposition it will still place at the same height I cloned it from the ceiling fan, which has 3 groups, so I thought maybe its a grouping thing(at this point I'm getting desperate lol)..... I've tried changing the numbers around, and that didn't change anything
My mesh is rather simple just a flat square (the textures are where I'm getting more fancy) but I don't understand why this keeps happening....
so out of curiosity, I added the ceiling fan back in I cloned it from and removed the fan blades and added my mesh to test it out to see if the game is trying find some group from the object to determine the height hoping it would change.... and then it appeared even higher.... mind you I didn't change the height of the fan its same as EA made it, it makes me think there's some type of force in the game that's looking at the positions of the object to automatically tell it where to snap to rather then just the position you assign it to in the 3D modeling software.....
Anyone familiar with how these things work? maybe its a easy fix in the warehouse tab but I'm a tad clueless