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Post by cogtoony on May 28, 2020 23:21:20 GMT -5
how do i do this? i know this is more of a blender problem than a s4s problem, but i'm not really sure what to look up to clean up a bowler's bow on the left-hand side, i split the top part in half and mirrored it, but now the UV is applied to both sides. i need to do this so i can but a decal on it, it can't be symmetrical i would also prefer it be identical to the sims UV because of the way textures work with them, i just want to use the bowler's base game texture
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Post by mauvemorn on May 29, 2020 6:00:37 GMT -5
Hi. Did you mirror it with Mirror modifier or Mesh - Mirror? If it's the former and you have not applied it yet, check Textures U ( ignore the orange circle ). If you've applied it or used Mesh - Mirror, just enable sync, select one face on the mirrored part in 3d view, press Ctrl L (if the whole thing will be selected, choose UVs), then in UV Editor go to UVs - Mirror - x axis, then press G X to move the uv island horizontally
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Post by cogtoony on May 29, 2020 14:51:38 GMT -5
Hi. Did you mirror it with Mirror modifier or Mesh - Mirror? If it's the former and you have not applied it yet, check Textures U ( ignore the orange circle ). If you've applied it or used Mesh - Mirror, just enable sync, select one face on the mirrored part in 3d view, press Ctrl L (if the whole thing will be selected, choose UVs), then in UV Editor go to UVs - Mirror - x axis, then press G X to move the uv island horizontally ahhh cool thanks! worked
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