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Post by pandaasama on Jun 2, 2020 19:56:14 GMT -5
Hello, im wonder if anyone knows how I can add inverse kinematic without messing up the weight paint. currently as soon as I add inverse kinematic the weight paint will get messed up. drive.google.com/file/d/1358J63XZXr3Cs95N9iJuBK-HWmDbcqUC/view?usp=sharingIm asking because it will make the process of my animation making so much easier for my current and future work if I can get it to work. here is a video of a animation I made by rotating the joints , as you can see the foot slides a bit when walking and the hands are also sliding. I'm not very familiar with blender as I have only used maya previously
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CUUPIDON
New Member
Blender Render Incarnate
Posts: 7
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Post by CUUPIDON on Jun 4, 2020 14:13:55 GMT -5
Hello! As far as I know, someone has already made IK rigs in place of the defaults so, you don't have to go through the trouble of making them yourself.
Hope this helps!
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Post by pandaasama on Jun 5, 2020 15:07:43 GMT -5
Hello! As far as I know, someone has already made IK rigs in place of the defaults so, you don't have to go through the trouble of making them yourself. Hope this helps! thank you for sharing! that's exactly what im looking for!!
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