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Post by hyousora on Jun 3, 2020 18:37:19 GMT -5
I need some help with this Weird shading on cabinet of Media Stand. I created the mesh from scratch and it doesn't look like there was any issue in S4Studio but in game you can see a weird shading on the media stand. I tried edge splitting it, removing doubles and no matter what it still looks like this. Here is my Blend file and Package
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Post by simmerish20 on Jun 4, 2020 6:18:32 GMT -5
Remove doubles probably only makes it worse, as it removes the vertices splitting the edges. You need to make sure the front has separate vertices from the sides, and that the grab-bar oval inside is separate, too. When I separated this out from the rest of the front, the front went back to being flat. i.postimg.cc/g06XynjP/This-Piece.jpgThe other grab-bar doesn't have the issue, but the grab-bar is in several pieces and has a front and back layered on top of each other, so if you want them to match you may have to be a bit careful when selecting (I suggest selecting using L and not turning on the option to select back faces, and moving the mesh to check if you've selected the correct parts, then ctrl+Z to move back). Just a side note, but you may want to take a look at the wheels, too - I noticed they looked a bit squished. If you scale them on the X-axis in the Front orthographic front view until they look more round, you'll get them back to normal.
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Post by hyousora on Jun 4, 2020 8:23:17 GMT -5
I'm trying how you suggest but I'm not getting it flat. I fixed the issue of the other grab-bar issue, somehow it was duplicated so I deleted the double. By seperate what do you mean like edge-splitting
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Post by simmerish20 on Jun 4, 2020 8:26:22 GMT -5
Here: simfileshare.net/download/1826301/(wheel fix is included, too) I marked the parts, then clicked P + enter (which makes the item entirely separate from the mesh), then joined the parts back together. That way you can be absolutely sure Blender does what you want it to do, which is to make a separate line of vertices in both ends of the grab-bar.
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Post by hyousora on Jun 4, 2020 9:18:18 GMT -5
Thanks I had separated it and joined them back together and had the same issue. Didn't know
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Post by simmerish20 on Jun 4, 2020 9:22:45 GMT -5
That's weird. Did you do anything to the mesh after joining back together?
Remember you have to mark just the parts you want to separate out, like for instance the highlighted parts in the picture I posted above. If you mark the whole door and separate it from the rest of the mesh, it's not going to work.
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Post by hyousora on Jun 4, 2020 9:35:10 GMT -5
Didn't mark the door just that spot, I'm used the newest blender so I'm not sure if it is because of that.
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Post by simmerish20 on Jun 4, 2020 10:43:45 GMT -5
Could have something to do with that. I used 2.76 (because it's compatible with S4S). I had to extract the file from the package file, because the blender file you posted didn't work, probably because the older version couldn't recognize it. I'm guessing maybe S4S has some problems reading the newer files.
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