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Post by sonyasimscc on Jun 3, 2020 18:59:22 GMT -5
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Post by mauvemorn on Jun 4, 2020 9:38:26 GMT -5
Hi. You could try painting the mesh with 00FF00 and using Nearest face interpolated instead of the default option
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Post by sonyasimscc on Jun 5, 2020 18:32:24 GMT -5
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Post by mauvemorn on Jun 5, 2020 18:56:06 GMT -5
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Post by sonyasimscc on Jun 12, 2020 20:40:54 GMT -5
Hello!Thanks for the reply. Only now I could work on it, sorry for the late feedback. Your method works in blender but then (I think) studio is messing the weight since they behave differently in-game. I'm keeping the auto-normalize setting on to avoid these problems. I don't know what's happening. my blender file and the package: www.mediafire.com/file/ylqzbv3v8l3z2ug/armpithair.zip/file
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Post by mauvemorn on Jun 13, 2020 9:21:47 GMT -5
You can try using Weight paint - Limit total - Limit to 4, but I don't really think it will help. This is just an unfortunate place, i suppose, the mesh stretches too far.
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Post by sonyasimscc on Jun 14, 2020 20:08:51 GMT -5
I will try that. But I think you're right. It's an unfortunate place. Maybe we will need to stick with 2d armpit hair hahaha
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