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Post by jwofles on Jun 7, 2020 15:25:56 GMT -5
I'm not sure why the gaps are appearing, but I would suggest just cloning the male nude top because that has 1 cut, so you won't have to make the cuts in the mesh. Also you didn't link correctly to the blender file.
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Post by mauvemorn on Jun 7, 2020 17:05:43 GMT -5
Hi. The problem lies in an extremely ripped uv_1 map. The vertices that share the same coordinates in 3d space have different uv coordinates and are being affected by deformation maps differently. You need to join all meshgroups, select everything, Remove doubles, then transfer a uv_1 map from a swimsuit. Also, after you separate a meshgroup, remove unused vertex groups with this addon. (Type 0 and click Purchase, it's free. Put downloaded file in Blender\2.78\scripts\addons. Install it ( File - Preference - type remove in the search bar - enable the addon - Save user Settings - restart Blender), otherwise there might be distortions, you want each meshgroup to have the same vertex groups as the one it will replace.
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