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Post by sereabae on Jun 7, 2020 12:58:17 GMT -5
Know this is gonna sound a bit odd, but I downloaded a fox ear that I feel like could also work as a rabbit ear if I just flipped it upside down. However I'm still new to modding, and I'm not sure how to do something like that in blender. How do you change the object orientation/scale of an existing mod without affecting the original mod?
I didn't want to make a request on this cause I felt like this would be simple/easier to do.
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Post by jwofles on Jun 7, 2020 15:23:07 GMT -5
Put the cc in 'Documents\Sims 4 Studio\Mods', on s4s create new cas mesh, clone the cc, export the mesh, turn it upside down and re-transfer weights, import mesh and you're done.
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Post by sereabae on Jun 7, 2020 15:40:45 GMT -5
So I've turned the mesh upside down, but how do you re transfer weights and import the mesh into sims 4 studio as a package?
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Post by jwofles on Jun 7, 2020 15:47:11 GMT -5
Actually I think it might be okay without the weights. To import, put the original cc in 'Documents\Sims 4 Studio\Mods', on s4s click create new cas mesh, and then clone the cc, and import your edited mesh.
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Post by sereabae on Jun 7, 2020 15:52:21 GMT -5
What do I export the model/mesh out as in Blender?
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Post by jwofles on Jun 7, 2020 16:03:56 GMT -5
What do I export the model/mesh out as in Blender? You just save the .blend, and that's what you import.
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Post by sereabae on Jun 7, 2020 16:44:26 GMT -5
Ok, I figured it out. I had to import the mesh from S4S when opening the previous file, although now it looks like the texture is backwards.
Do I need to go back into Blender and flip the UVs around like I did with the mesh?
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Post by jwofles on Jun 7, 2020 17:17:43 GMT -5
Ok, I figured it out. I had to import the mesh from S4S when opening the previous file, although now it looks like the texture is backwards. Do I need to go back into Blender and flip the UVs around like I did with the mesh? Yeah.
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