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Post by brendoca on Jun 8, 2020 4:35:26 GMT -5
Would anyone know how to solve this? I've had these problems before but I don't remember how I solved it, I think it was luck. I used this basic dress to import into the game(first img) It has 2 Lods (layers) as you can see in second img in one is the solid dress and in the other there is transparency Any suggestions on what mesh to use to import my dress? Or any solution for this? Thank you in advance! ♥♥♥ ... IN GAME
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Post by mauvemorn on Jun 8, 2020 8:25:50 GMT -5
Hi. LODs stands for level of detail. LOD0 should have the highest polycount and the best detalization while LOD3 should have the lowest. When you zoom out , the game switches between LODs of all items to improve performance. The word you're looking for is "meshgroup" (cut layers, subparts). This is what you call parts the outfit is split to tune each if them differently. It is important to understand the point of of both things.
Anyway, we need to see blend and package files to know which vertex group is causing it.
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