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Post by jwofles on Jun 10, 2020 15:15:20 GMT -5
Not sure because you didn't upload the .packages but it might be due to the counter shader vs phong shader on the fridge. They light differently.
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Post by jwofles on Jun 10, 2020 21:05:31 GMT -5
Could you upload the .package for the counters too because it can't really be tested without them, thanks.
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Post by peacemaker on Jun 11, 2020 0:27:17 GMT -5
That would be the shader. Unfortunately there is no solution for the difference in shaders, as anything animated needs to use the phong shader as the counter shaders don't allow for object animations like fridge doors (I have tried to get it to work with no luck). This same issue can be seen between doors using the phong shader and windows that use an instance shader. It is unfortunately a limitation of the game.
Some get around this with objects that have multiple mesh groups. They set a frame as the counter shader then the movable part as the phong shader so the animations work. Not sure if that will work for the mini fridge though.
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