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Post by simmerish20 on Jun 14, 2020 7:39:53 GMT -5
A few questions about accessory layering:
1: What do I need to do to for example make an accessory that cuts away with outfits (wrist bands, necklaces, etc.) not do that, without editing the outfits?
2: How do I make a left and right version of an accessory without cloning a left and right accessory from scratch (settings?)
3: "Correct" item to use to make a hand-held accessory like a cup or some such, without it cutting away for outfits?
4: Correct way to use multiple accessories (I know you have to make sure to UV-map them in different areas, and maybe also use different categories, but are there other things I need to be aware of?)
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Post by mauvemorn on Jun 14, 2020 8:08:21 GMT -5
Hi. 1). Change region map. Set regiontype to base and layer to 0; 2). If I understood you right, just mirror the item in Blender, save as a separate blend. Put the package you made for one arm in Documents\ Sims 4 Studio\Mods, restart s4s, clone it, change category to a different arm, import new blend, change textures; 3). It's best to clone something that is affected by hand vertex groups, yfAcc_Wristleftbanddiamonds, for example. If you need it for masculine or child frame, look through other bracelets and rings; 4). Regionmap is what defines how accessories interact with each other and clothing, so you should be good so long they are not tune to disappear.
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