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Post by ladycazzeh on Jun 19, 2020 8:43:49 GMT -5
Hi there, I downloaded the update for S4S yesterday, so I could create new walls with the Eco stats on them, but I seem to be having a bit of a strange issue, and wondered if anyone could shine a light on this. What I've been doing, is using base game wallpaper as the base, changing the image to what I want it to be, then changing the gameplay effects tags as shown below in the image, and applying to swatch. However, when I load this wallpaper in game, its not showing the changed attributes, rather, its keeping the original ones displayed in game as shown below. Is there something else I need to be changing to get the eco attributes to reflect in the tooltip, or is it just a simple case of instead using one of the eco pack walls instead? Apologies if this is in the wrong section, and thanks in advance for any help you can give. Edit to add: I've just tried making the exact same wallpaper, using the exact same images, but using an Eco Life wall as the base package clone, and now, all the wallpapers are being stretched like this, which doesnt happen with the base game wallpaper, the Image below has the Eco Style cloned package wallpaper - Stretched, to the left, and the right, normal wallpaper, is the one using a base game package as the clone file: Even Further edit to add: After extensive testing, the stretching seems to happen when using any expansion content as a base package to work from. It's only using base game where the wallpapers appear as intended.
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Post by hephaestion on Jun 20, 2020 3:36:43 GMT -5
The stretching you can fix by changing the diffuse UV scale to 1 in material definition. ImageAs to the Eco stats I couldn't say as I've haven't updated the game nor studio
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Post by ladycazzeh on Jun 20, 2020 6:35:23 GMT -5
The stretching you can fix by changing the diffuse UV scale to 1 in material definition. ImageAs to the Eco stats I couldn't say as I've haven't updated the game nor studio Thank you so much for that. It has made it possible for me to use the Expansions wallpaper to get the eco attributes instead!
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Post by menaceman44 on Jun 20, 2020 12:12:41 GMT -5
If the catalogue entries for walls are anything like for objects then you need to edit them in more than one place. Ticking the gameplay effects option will alter how the wall behaves but won't update the catalogue listing that the player sees. With objects you have to go to the Object Catalogue resource and click on the ObjectTooltipTags edit items button. Then you cane select the correct things you want listing in the catalogue text. I'm assuming there must be a similar option for walls but probably under a different name.
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Post by PixxyKilljoy on Jun 27, 2020 6:11:39 GMT -5
I was having the same problem, my texture getting stretched horizontally so i followed these instructions and it somehow got worse...
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Post by freeasabird on Jun 27, 2020 7:37:34 GMT -5
it doesn't look like the wallpaper is being stretched it looks as if the paper used is a wide paper x3 panels like pretty in plaster. But if you are changing the paper and it looks good in S4S then its either not a wide paper or S4S is showing it as a single panel rather 3. When I use the wide size papers I cant see how they will look until I test in game because studio doesn't show them as x3 it squishies them up and they look like this So I'm wondering if you use a single panel on a wide mesh it will probably appear stretched.
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