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Post by quaylinsims on Jun 20, 2020 14:05:03 GMT -5
Can someone please tell me what I'm doing wrong? I made these walls at least twice each, yet the left panel is always lighter, and there's an annoying "seam" between the walls that I can't figure out. It's there I used the same Base Game wall in S4S to create each piece/panel (left, middle, right), and I made sure the normals and speculars were all custom. I also worked with the same image files in Gimp (eventually figuring out that using layers is so much easier than trying to edit without, even with a few extra clicks) and edited all transparencies and images with the same levels. File: DropBox
Please help. Unless you know of someone who's already made these so I can save some tylenol? Edit: These walls looked fine in S4S. No white vertical lines.
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Post by jwofles on Jun 21, 2020 17:18:42 GMT -5
Just from placing it in-game I can see that the left wall doesn't have the same specular map. You can see the slight shine on the right two walls.
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Post by quaylinsims on Jun 21, 2020 19:47:56 GMT -5
It does, though? I used the same process to make each... I'll have to try again. Third time's the charm, right? :p Update: 3rd time didn't fix it. I'll have to redo the walls tomorrow. Any idea on what to do about those white vertical lines between panels? Everything looked perfect (no vertical lines) in the S4S preview.
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Post by quaylinsims on Jun 22, 2020 15:05:15 GMT -5
Okay, I don't know what I did with the original Middle and Right panels, but I redid the normal and specular files. They all match! Yay! Thanks, jwofles! I would have bet my left foot they were right! :D But I still have the vertical lines between panels. The files are the right widths, so I'm not sure what's going on. And my game is on high graphics.
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Post by jwofles on Jun 22, 2020 17:27:18 GMT -5
Hmm, I had a look and I couldn't really figure it out. I thought it might be the mip maps of the textures but they're fine (I think). I would suggest try blanking the normal and specular because one of them might be broken, and by blanking you can see which one of them is broken, and then if neither of them is the issue, then it must be the texture. If it is the texture, try exporting as .dds if you export as .png, and if you export as .dds normally then try exporting as .png.
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Post by quaylinsims on Jun 23, 2020 15:33:01 GMT -5
Update on this issue: I did a couple swatches each on a flat wall, no normal or specular images even needed, and I still have the lines. It's only between different panels, though; if I draw a bunch of the middle pieces together, no lines. I really wanted three panels so I could customize the walls a little more, but I may just try this with a corner wall. Update on the Update:
I managed to get the corner version to work. No verticals. I'm still not sure what was causing them in the first place. Thanks for the guidance, jwofles!
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