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Post by luckycalico on Jun 23, 2020 14:59:02 GMT -5
So, after creating a mesh, I have two issues. While I'm not all that good at explaining issues, I'll try my best to make this understandable. One such issue is the one that I have in LOD 0. The first issue is that the mesh doesn't appear as a dress as it should. The first issue can be seen here. - ibb.co/7V9h53nAt first, I thought I could fix this issue by using one of the other LOD's. Of course, that was a resounding no since there was another issue that happened in the previous attempt at making the same outfit. What I'm trying to do is make a transparent nightgown. I followed various tutorials, but I wound up with the same mistake in the process. The second issue can be seen here. - ibb.co/r0SBVvfNow, while the first issue doesn't bother me as much since the panties aren't on top of the dress, I'd prefer for the panties to be beneath the dress. Is there any way that I can fix this issue?
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Post by mauvemorn on Jun 23, 2020 16:22:04 GMT -5
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Post by luckycalico on Jun 23, 2020 20:52:51 GMT -5
That's actually the tutorial I used for the dress. I followed it as the person said to, but I found that issue afterwards. I think there's a possibility that there was something wrong I did in blender since I didn't just retexture the dress.
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Post by mauvemorn on Jun 24, 2020 7:59:38 GMT -5
You must put the uvs of that part that is meant to be transparent away from the body uvs so that it does not project skin texture on them.
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Post by luckycalico on Jun 24, 2020 12:04:14 GMT -5
I see what you're saying... I just need to de-attach the dress from the body so that it doesn't 'stick'?
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Post by mauvemorn on Jun 24, 2020 12:52:14 GMT -5
Mmm, not sure if i understood you right, but the logic is the following: If you edit the opacity of the garment in the diffuse map, the mesh will display not whatever is underneath THE MESH but whatever is underneath THE TEXTURE. And under the garment's texture will be the skin's texture. So you need to put uvs somewhere where there is no skin texture ( bottom-right corner) The only way to enable transparency for the mesh of a CAS item is to change the shader. If you were to change it for the whole mesh, you might encounter rendering issues with alpha hair where it overlaps with the hody. So a better idea would be to separate the part you want to have transparency from the body, make it a new meshgroup and change shader just for it.
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