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Post by voluntaryoutcast on Jun 24, 2020 15:39:52 GMT -5
So, for context- I'm making an effort to convert some 3D models from "Portal" into sims Custom Content. For the most part, it's working out all right- I use blender and sims 4 studio to turn it into a package file, the works, but the textures on all of them always seem a little off, in one way or another. I'll attach some images so it's a bit more clear, alongside what the models are actually supposed to look like. I'd really appreciate some help here! >:/ imgur.com/a/kXT1Lga(the button model's a little saturated, but oh well.)
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Post by simmerish20 on Jun 24, 2020 17:24:26 GMT -5
Are you absolutely sure you have all the textures present in your package file? A lot of models come with multiple textures, sometimes with material shaders and all sorts of things that make the materials pop, and a plain texture map may not be enough.
Sometimes the materials on the TS4 objects can also ruin the look a bit, for instance making the texture look a bit too shiny (or not shiny enough) or a bit washed out.
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Post by voluntaryoutcast on Jun 24, 2020 18:24:08 GMT -5
Gah- I hadn't thought of that. I'll get to fixing those up- thank you so much!
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