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Post by cnicolasmg22 on Jun 24, 2020 16:41:52 GMT -5
Load a blender and upload the texture as I normally do and these spots appear when I see it in the CAS. Could you help me? Please
Picture of the problem
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Post by simmerish20 on Jun 24, 2020 17:26:57 GMT -5
Have you remembered to edit the shadow map?
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Post by cnicolasmg22 on Jun 24, 2020 21:39:10 GMT -5
¿Te has acordado de editar el mapa de sombras? Yes, I already did and it's still the same
IMAGEN
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Post by simmerish20 on Jun 25, 2020 6:02:40 GMT -5
Asizzle, don't hijack other people's topics, but make a separate topic for your problems.
cnicolasmg22, can you upload your package file?
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Post by mauvemorn on Jun 25, 2020 9:48:56 GMT -5
Hi. Did you use Make blank button to remove any of the maps? Have you tried Content management - Batch fixes - Fix cats and dogs patch glass hair?
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Post by cnicolasmg22 on Jun 25, 2020 12:42:37 GMT -5
Asizzle, don't hijack other people's topics, but make a separate topic for your problems. cnicolasmg22, can you upload your package file? Where? If I put the blender in another package, it looks the same
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Post by cnicolasmg22 on Jun 25, 2020 12:45:50 GMT -5
Hi. Did you use Make blank button to remove any of the maps? Have you tried Content management - Batch fixes - Fix cats and dogs patch glass hair? Yes, I already removed the shadow maps that it had, and I put the shadows that I did with bake and gimp, but with shadow maps or without shadow maps, those black squares continue to appear I don't know what you mean, I don't know how to do it
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Post by simmerish20 on Jun 25, 2020 12:56:34 GMT -5
Can you post the package file?
(the problem could be in the mesh, in one of the textures/maps, or in the mesh, and it's a bit easier to figure out what the problem is with the full file to look at)
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Post by mauvemorn on Jun 25, 2020 12:59:13 GMT -5
They asked to upload package file on the file sharing website and share the link with us so that we would be able to look at the file.
If my memory serves me well, removing the normal map can cause it.
Open your file in s4s, look on top, there are File, Settings, Tools, etc. Go to Content management - Batch fixes - Fix cats and dogs patch glass hair
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Post by cnicolasmg22 on Jun 25, 2020 13:25:06 GMT -5
They asked to upload package file on the file sharing website and share the link with us so that we would be able to look at the file. If my memory serves me well, removing the normal map can cause it. Open your file in s4s, look on top, there are File, Settings, Tools, etc. Go to Content management - Batch fixes - Fix cats and dogs patch glass hair Ok, I already did it and the result was "No Fix Needed (436)", I still share the package
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Post by simmerish20 on Jun 25, 2020 14:09:01 GMT -5
You may want to add a proper empty specular and normal to the file (the normal is now transparent, and not an empty bump). You can find both as DDS files in the last link here: kouukie.com/objtoaccmasterlists4Also make sure you added the shadow as a DDS, as it apparently can cause some problems if added as a PNG. Other than that there aren't any obvious problems.
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Post by cnicolasmg22 on Jun 25, 2020 14:17:48 GMT -5
You may want to add a proper empty specular and normal to the file (the normal is now transparent, and not an empty bump). You can find both as DDS files in the last link here: kouukie.com/objtoaccmasterlists4Also make sure you added the shadow as a DDS, as it apparently can cause some problems if added as a PNG. Other than that there aren't any obvious problems. I don't understand what you mean and how that would help fix the error. I already removed the shadow maps that it had, and I put the shadows that I did with bake and gimp, but with shadow maps or without shadow maps, those black squares continue to appear
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Post by simmerish20 on Jun 25, 2020 15:59:39 GMT -5
Download the DDS files from the link (last link out of the 3), open the zip file, and put the files somewhere on your computer. Open the hair file. Click "Specular". Yours is fully blank. It needs to be blank and black. Double-click the fixed ones from the fixed files. Click "Normal". Yours is blank. It needs to look grey. Double-click the fixed one from the fixed files. Save file. Test.
If the files aren't showing, make sure file type is set to DDS.
You're not supposed to use the "make blank" button. If you do it can cause errors in the files.
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Post by cnicolasmg22 on Jun 25, 2020 17:51:46 GMT -5
Download the DDS files from the link (last link out of the 3), open the zip file, and put the files somewhere on your computer. Open the hair file. Click "Specular". Yours is fully blank. It needs to be blank and black. Double-click the fixed ones from the fixed files. Click "Normal". Yours is blank. It needs to look grey. Double-click the fixed one from the fixed files. Save file. Test. If the files aren't showing, make sure file type is set to DDS. You're not supposed to use the "make blank" button. If you do it can cause errors in the files. I just put those files in the package, or do I bake them in blender to make the shadow and all that?
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Post by mauvemorn on Jun 25, 2020 18:00:53 GMT -5
No, you just import them in the package, save the file and check it in-game. The issue you had was caused by the absent normal map because this is what "Make blank" button does, it removes the file from the package completely which disrupts its structure and causes all type of issues.
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