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Post by BlueRoseSims on Jun 26, 2020 23:01:38 GMT -5
Hello again A long time ago I have not had this kind of errors and it is giving me a lot of headaches That a piece of the mesh comes out stretches excessively I understand that it is in the weight paint, I have tried to redo the mesh and use at least 20 dresses and skirts as a reference, but the result only improves a little or gets much worse, I would like to understand what is the origin of the problem, how it solves manually In addition, I have not even had time to see the bug at the end of the dress, whoever sees my garment and understands what I would appreciate the help with both things I'm exhausted My mesh www.mediafire.com/file/g98llp9bmjv0n8j/%5BBR%5DNickySkirtLong.rar/file
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Post by mauvemorn on Jun 27, 2020 13:02:03 GMT -5
Hi.
The mesh you cloned is not affected by foot, toe or skirt bones but the garment you importing is. You should remove these vertex groups. 1). Add Armature modifier unless it is already added, Assign rig; 2). Click on the small + button, type in skirt / foot / toe, select each vertex group and delete it with the big - button to the right; 3). Switch to Weight paint and click on Normalize all.
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Post by BlueRoseSims on Jun 27, 2020 15:53:41 GMT -5
Thanks, your tutorials and tips are always helping me a lot
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