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Post by arethabee on Jun 28, 2020 17:59:00 GMT -5
Just like the title says, when the sim wearing this new mesh sits down -especially with poses but it happens when they sit on something too (less dramatically lol) this happens; I couldn't figure it out so I'd appreciate it if you have any suggestions. Heres the blend file. www.mediafire.com/file/a4s4c09uvfg0kmn/tracksuit_top.blend/file
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Post by mauvemorn on Jun 28, 2020 19:42:24 GMT -5
Hi. Whenever you edit the length of something, you also need to edit weights and a uv_1 map
If you were to select b__Spine1__ in Weight paint mode, you'd see that it affects the mesh unevenly in that area. - make sure the mesh has Armature modifier added and rig assigned ( it is right now ); - in Edit mode press NUM5 NUM1 to switch to orthographic front view, disable Limit selection to visible, press B and select the same area as in the pic; - Select - Select boundary loop, Shading/UVs - Mark as seam; - select the same area again, Tools - Remove doubles with Merge distance set to 0,0001; - click on the tiny + button and type b__Spine1__, select it, click on Remove; - unfold Weight tools, click on Normalize all; - select one edge marked as seam, Select - select similar - seam, Mesh - Edges - Edge split;
- select the green area, switch to the uv_1 map, enable sync, in UV Editor press W and choose Align Y.
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