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Post by greyzonesims on Jul 9, 2020 0:41:21 GMT -5
I'm trying to learn how to make objects base game compatible. I appended this Tiny Living sweater to the base game white bra. I did change the type/cut to match (so the mesh would even import into S4S). It looked fine in S4S, but when I opened it in game, there was this shiny shadow where the bra was supposed to be. I went back into blender, appended again, and really just deleted all of the bra. I had to also remove the (empty) layer in blender to even get the mesh back into S4S. At this point, there should be nothing to do with the bra. But it looks the same in CAS (I'll attach in-game screenshots). I'm just beginning with mesh edits/blender after getting comfortable with recoloring first. I could be completely off-base with what I'm doing here but from the tutorials I read online, it shouldn't be this difficult? Maybe I'm making it more complicated than I should, but I'm not sure how to get rid of this shiny bra shadow. OR if there's a better way to make things bgc. I'm more concerned about this as I move onto harder meshing projects, but still want to learn the process. I'll attach the package file and the blender file. Thank you! <img src="http://
<script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>" alt="" style="max-width:100%;"> (https://imgur.com/a/kxJzkLg) www.dropbox.com/sh/706wib8y8m1el4n/AABAfes1BC30wUpNsXQRKpQka?dl=0
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Post by jwofles on Jul 12, 2020 19:54:28 GMT -5
The specular, shadow and normal maps are still the maps for the bra. You need to go in s4s, and make them blank or import new ones.
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