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Post by SimulatedStyles on Jul 15, 2020 21:35:58 GMT -5
Hi all! SimulatedStyles here! I've been working on a 1760s Riding Habit based on Glenn Close's iconic mustard yellow outfit from Dangerous Liaisons. I'm getting this strange issue in-game that I've narrowed down to the normal map: As you can see, it's turning her neck and hands gray. From what I've read in the forums, this issue occurs with a missing alpha channel in the normal. However, my normal map does have an alpha channel. The file that I saved and was imported into S4S has an alpha channel. I even tried exporting the normal map from the package file in case something went wrong in the import. Both images (.dds) have alpha channels. I'm certain this is the normal map and not specular, as the issue goes away if I make the normal map blank. Any insight would be appreciated! package fileThanks, Jonathan
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Post by Feyona on Jul 15, 2020 22:35:58 GMT -5
It looks like you didn't fill the background with purple color (R:128 G:128 B:255). Your entire picture has to be gray and should not have a transparent background. Other than that all resources look fine. Try redoing NM with a solid background.
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Post by SimulatedStyles on Jul 16, 2020 17:57:28 GMT -5
Feyona! Thanks so much - I was able to fix this. Thank you for pointing me in the right direction. J
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