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Post by greyzonesims on Aug 2, 2020 22:40:05 GMT -5
I'm trying to simply shorten this eco living dress mesh. I deleted the vertices in blender and appended the nude bottom to it (all cut numbers are the same importing again). To demonstrate the problem, I drew a line on the hem of the texture in Photoshop. This line is obviously repeating in S4S both on the hem and the legs. Any ideas on how to fix this? Photoshop: imgur.com/VoQFe6ES4S: imgur.com/pWYLJIZ
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Post by Feyona on Aug 3, 2020 0:52:07 GMT -5
When you shorten the mesh you need to shorten the texture according to the new uv map.
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Post by greyzonesims on Aug 3, 2020 11:40:16 GMT -5
When you shorten the mesh you need to shorten the texture according to the new uv map. I did do that - I took off the bottom ruffle, and shortened the main part of the dress on the texture. But the hem of the dress is repeating on the legs (there's one line in photoshop, but in s4s that line repeats on the end of the dress and the legs). I can't make the texture any shorter in photoshop without it disappearing from the actual dress - i just don't know why it's showing up on the legs too.
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Post by greyzonesims on Aug 3, 2020 12:03:33 GMT -5
I'm posting my solution in case anyone ever looks to this thread for help!
My problem was that the uv for the nude legs was too high. I viewed just the leg uv over the diffuse, selected the legs, pressed G to grab and then Y to restrain to the Y-axis, and then dragged the legs down to wear they SHOUlD start with the new diffuse. It now works perfectly in S4S. Let me know if anyone has any questions!
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Post by Feyona on Aug 3, 2020 12:07:18 GMT -5
You should never scale down uv map of the body. This is not how it works. The only correct way is to alter the diffuse of the dress and if map if it overlaps with us maps of the body/legs/arms.
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