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Post by guycuk on Aug 3, 2020 2:35:57 GMT -5
for example: when increasing the arm, hip and leg sizes in game, How do you get the mesh you created to increase/match with the increase of a body part? i am quite new to CC creations and this is one bit i currently am unable to resolve. Edit: Extra info I have created the mesh as a 2nd(s4studio_mesh_2), so it has separate textures to 1st (mainbody) I have assigned Vertex Groups to the 2nd mesh so it follows and sits correctly when in game. it is when increasing the hip size etc the 2nd mesh does not increase with it where the 1st mesh (s4studio_mesh_1) does follow and increase in size with the hips etc increase, so i am curious as to what i have missed, to have this issue. Image of in Mesh Game
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Post by menaceman44 on Aug 3, 2020 6:11:21 GMT -5
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Post by mauvemorn on Aug 3, 2020 7:07:42 GMT -5
And make sure the mesh is vertex painted with 00FF00
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Post by guycuk on Aug 3, 2020 7:32:28 GMT -5
Thanks for the Info Truly Appreciated 8-)
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