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Post by rg46 on Aug 14, 2020 5:58:50 GMT -5
hello i need help for this problem i dont know where i make mistake, i just following youtube tutorial (jacket import to sims 4) after finish folowing tutorial i got problem with flying hat
can you tell me what wrong with that? give me some tutorial for fix that
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Post by mauvemorn on Aug 14, 2020 12:45:50 GMT -5
Hi. You need to assign weights to the helmet. You also need to clone a headwear that excludes head, hair, and the rest in that area.
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Post by pixipui on Aug 14, 2020 15:52:29 GMT -5
Hey rg46 ! Mauvemorn is right! But if you need help with attaching it to the head specifically: at part 21 of my accessories tutorial should help! Or Part 12 of this one! In short however:1.Click your mesh 2. click the triangle below 3.look for vertex groups 4. click the plus button paste this in there: b__Head__ 5.click assign 6.At the bottom left of blender select weight mode: (It may be currently showing object mode!)Paint the weight on! (I'm sure there's a paint all option in there somewhere) DONE! Save it and re import it and test it :D
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Post by rg46 on Aug 14, 2020 19:01:03 GMT -5
okay thanks for your help Mauvemorn & pixipui i will try that solution :D
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Post by rg46 on Aug 15, 2020 6:43:07 GMT -5
hello guys i need help again im folowing pixipui tutorial and that solve my problem, but i had another problem that my new problem i have if i use hair, the hair is showing what wrong with that, can you give me some tutorial for that?
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Post by mauvemorn on Aug 15, 2020 16:06:41 GMT -5
As i mentioned previously, you need to clone something that excludes hair, like that darth vader helmet
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Post by pixipui on Aug 15, 2020 19:28:02 GMT -5
rg46 Yup what Mauv said! It's the same process as in the tutorial video, except, -when you pick a base hat mesh in cas -pick a hat that fully covers the headThis way no hair will show!
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Post by rg46 on Aug 15, 2020 20:39:56 GMT -5
can you give me some step for do that? because tutorial video is too fast for me :( and its my first time using 3d software :D
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Post by pixipui on Aug 15, 2020 21:36:41 GMT -5
rg46 Sure thing hun! The tutorial is supposed to be paused, you do one bit, then un pause then do the next bit! But as some Break down steps! 1. open s4s 2. Under cas select create 3D mesh, now press cas 3. in search bar that appears in the top part of the program, type: mask 4. use one of the masks 5. do the same steps that you did to get the headset on from the vid DONE! :D
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Post by rg46 on Aug 16, 2020 5:06:16 GMT -5
thanks guys thats works, but still have little bug i think that enough for first try :D i will try with another full face helmet
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Post by guatla on Aug 16, 2020 6:29:31 GMT -5
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Post by pixipui on Aug 16, 2020 8:48:39 GMT -5
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Post by rg46 on Aug 16, 2020 20:56:17 GMT -5
hello guatla im already open that thread but i dont understand with ExcludePartFlags instance (binary) can you give me some step to do that? because very useful for me because at gameplay my sims head is showing (when i use my full face helmet) Thanks in advance
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Post by rg46 on Aug 17, 2020 6:45:42 GMT -5
hello guys i need help again i had some problem here, i has successful to joining 2 diferent object into 1 object, but the problem how to joining 2 diferent uv texture into 1? that very confusing for me (i can do that at my beast morpher helmet because im lucky and i forget how can be happen ) thanks
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Post by pixipui on Aug 17, 2020 6:57:00 GMT -5
AH Yes! I realise maybe pictures might be better as i may not of described how to put the mask on WITHOUT the head showing well. The pictures are labled! You will be starting over so it'll be clean, so remove your old package file and put the new one in. This will do it! x Just do these steps, re do how you put on the hat and it'll work x
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