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Post by rg46 on Aug 17, 2020 9:19:31 GMT -5
thanks pixipui that work :D
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Post by mauvemorn on Aug 17, 2020 9:25:32 GMT -5
hello guys i need help again i had some problem here, i has successful to joining 2 diferent object into 1 object, but the problem how to joining 2 diferent uv texture into 1? that very confusing for me (i can do that at my beast morpher helmet because im lucky and i forget how can be happen ) thanks For uv maps to be joined together when meshes are combined, they must have the same names. So you should give both uv maps the same name before combining meshes. Second, you need to cram both uvs in the space meant for the appropriate cas part. Since your item covers the whole head area, you can put uvs in the space meant for face, hats, earrings, hair, and other items the helmet will exclude. Third, you need to re-bake the uvs like thisso, how to go about it: - rename the uv maps of both meshes to something like "uv"; - open one uv map, select everything with A, move uvs to the side; - join both meshes; - select the uv map again, copy the uv map and name it uv_0; - in the uv_0 map change the position of uv islands; - re-bake the textures Another thing, instead of importing obj in the new blend file, export the blend from whatever you will replace with you blend file. This way you will already have rig in the scene and proper blender layout.
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