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Post by AlainBM on Aug 15, 2020 1:10:21 GMT -5
Hi! I made an inventory object, but when I click on Place in world, the sim puts the object on the ground, and I want him to put it on the nearest table or elevated surface, like books or food, can someone tell me how can I make it possible? Thanks❤
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Post by Leniad on Aug 15, 2020 10:36:00 GMT -5
I think adding a check mark in "Requires Slots" in the warehouse tab under Object Catalog, will fix the issue
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Post by AlainBM on Aug 16, 2020 13:39:31 GMT -5
Leniad it didn't work. He's still doing the same. Any other ideas?
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Post by Leniad on Aug 16, 2020 14:46:19 GMT -5
What object tuning is used in your object?
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Post by AlainBM on Aug 16, 2020 15:31:35 GMT -5
Leniad the one from the medicine bottle: 105657. I only changed the _super_affordances, deleting just the 105659 interaction, which is the drink interaction, and changing the tooltip_component, but it doesn't have anything to do with that. And the sims never put the medicine bottle on the ground, so I don't know where I can change that.🤷🏻♂️
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Post by lavsm on Aug 16, 2020 17:33:48 GMT -5
Have you tried changing the slot size and behavior as described here? I cloned a book and a food bowl and the values were set to 1 in both.
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Post by Leniad on Aug 16, 2020 17:37:38 GMT -5
Try a different object tuning. Create a clone of a book, or some other table placed object, then open in S4S. In obj definition copy the tuning name and tuning id to a document. Open your item and replace with the new values, it's that simple.
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Post by AlainBM on Aug 16, 2020 18:30:42 GMT -5
Leniad thank you so much, it was a tuning problem, the medicine bottle is the same that a book, so I didn't put the book tuning in my object. But I realized the tuning ID I used wasn't the one from medicine bottle🤦🏻♂️, amid so much experimentation I may accidentally put another tuning ID🤦🏻♂️, but I put the bottle Id now, and it's working properly. Thank you so much for your help❤❤
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Post by Leniad on Aug 16, 2020 18:57:42 GMT -5
Glad it is sorted out. My mushroom issue was even more irritating. Normal code lines end in --><T> I ended the line -->--><T> which gave folks errors, but still works LOL
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