|
Post by bcc5545 on Aug 19, 2020 2:00:48 GMT -5
Hi, I am trying to edit some full body clothing to make it more revealing so that I can see the sim's skin underneath. What I've tried is deleting vertices on the mesh, but this just makes that area completely transparent (cannot even see the skin underneath, the mesh just looks hollow). Deleting faces only does the same thing. Alternatively, I tried using an alpha channel on the clothing texture, but then the skin underneath the alpha is very ugly. Please help!
|
|
|
Post by altersims on Aug 19, 2020 5:23:01 GMT -5
Hi, I am trying to edit some full body clothing to make it more revealing so that I can see the sim's skin underneath. What I've tried is deleting vertices on the mesh, but this just makes that area completely transparent (cannot even see the skin underneath, the mesh just looks hollow). Deleting faces only does the same thing. Alternatively, I tried using an alpha channel on the clothing texture, but then the skin underneath the alpha is very ugly. Please help! Hi! Make sure you append a nude upper or lower body mesh (you can search for ''nude'' on s4s), this way there is a body underneath. You can now delete the parts of this nude that you don't see, and keep the rest. Hope you understand what I mean! :D
|
|
|
Post by bcc5545 on Aug 19, 2020 12:39:30 GMT -5
Thanks. Could you please link a tutorial on how to append nude mesh? I believe ive tried something like this but am unsuccessful. Im not sure i im doing it right
|
|
|
Post by mauvemorn on Aug 19, 2020 14:03:23 GMT -5
Hi. I advice you to watch a frankenmeshing tutorial because it may not be as easy as one would want There is already a nude body in the scene ( although masculine frame comes with boxers ). Do the following: - clone the outfit you want, export the blend file, open it; - select the right meshgroup, switch to Edit mode ( TAB ), in UV editor enable sync. Holding Ctrl, LMB-click and drag to select all parts that you want to delete in the specific way: for example, if you want to delete a tank top under the vest so that the vest shows cleavage, select not only the tank top but all area of the chest up the neck like in the pic. In 3d view press Delete and choose Faces. Do for the other meshgroups if they are in this area; - unfold rig, make top ( or bottom ) visible and selectable. Select it, in 3d view press Shift D to copy, then Esc to confirm; - select the duplicated copy, select the same area that was deleted, press Ctrl I to invert, delete; - join the body with the garment; - and now starts the part where the course of actions depends on your mesh. If the uvs of the body overlap with the garment's, you need to move away the garment's uvs and rebake them. You might also need to snap ( magnet icon ) vertices of the garment to the body and Remove doubles with merge distance set to 0,00001 only in the areas where the body should connect with the garment. This will normalize weights
|
|