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Post by WTS2 on Aug 19, 2020 12:26:29 GMT -5
I'm having trouble with a custom body and head mesh. Ingame I need them both to not be affected by sliders because it'll mess up the alignment at the neck. I used the 007f00 vertex color on the head and it seems to mostly work but somehow parts of the neck are still following sliders. The body is still being completely affected by sliders no matter what vertex paint color I use. This is what the mesh looks like in Blender: PicAnd ingame I have to change the body sliders for it to line up with the head mesh: Ex. Sliders low - PicEx. Sliders mid - Pic
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Post by mauvemorn on Aug 19, 2020 12:39:50 GMT -5
Hi. All body parts should be vertex painted with 00ff00, 007f00 is for accessories and hair. You should do that first. If it won't give you the results you want, try re-transferring a uv_1 map with Nearest face interpolated. And if you still won't get the result you want, vertex paint the body and neck with 000000.
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Post by WTS2 on Aug 19, 2020 13:26:56 GMT -5
Hi. All body parts should be vertex painted with 00ff00, 007f00 is for accessories and hair. You should do that first. If it won't give you the results you want, try re-transferring a uv_1 map with Nearest face interpolated. And if you still won't get the result you want, vertex paint the body and neck with 000000. Thank you so much! Setting the vertex color to 000000 did the trick. It's strange I had tried that before but nothing happened... Maybe it was because I didn't change all the LODs and/or something else in CAS
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Post by mauvemorn on Aug 19, 2020 14:08:12 GMT -5
No, lods have no effect on it. Maybe did not save the blend or the package files, happens to the best of us
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