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Post by adamular on Sept 4, 2020 17:30:35 GMT -5
I created a recolor for the Double Delight Shower/Tub and I want reference its textures for a separate object using PBox's Backless Doublet Delight meshes. I did a selective clone of my recolor then imported the meshes into the clone. Everything looks normal for the backless clone, however in game when the sim tries to take a shower, the bottom of the tub slides instead of the door. I included my recolor and the clone with PBox meshes. Its 30MBs cuz there are 65 swatches drive.google.com/file/d/14DGoOtPEFNZJ58q7OjIHmeaHuTXrZFmc/view?usp=sharing
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Post by adamular on Sept 4, 2020 20:40:42 GMT -5
anyone know why this is happening?
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Post by adamular on Sept 6, 2020 16:10:49 GMT -5
anyone?
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Post by menaceman44 on Sept 6, 2020 16:30:41 GMT -5
Well it sounds as though the mesh groups are assigned to the wrong bones.
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Yep, I just checked. In the version that is not working correctly the entire shower body is assigned to the door bone and the door is assigned to the transform bone. It should be the other way around. studio_mesh_2 in particular is the problem group. The other groups appear to be assigned correctly.
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Post by adamular on Sept 6, 2020 17:30:29 GMT -5
Thank you very much menaceman44! I was going crazy trying to figure out what to do. Now I just have to figure out how to fix it.
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Post by menaceman44 on Sept 7, 2020 6:42:20 GMT -5
If you can't figure it out give me a shout and I'll try to explain.
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Post by adamular on Sept 7, 2020 13:49:14 GMT -5
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Post by menaceman44 on Sept 8, 2020 17:36:38 GMT -5
Sharing here too in case anyone else needs the info. I'll give it my best shot at explaining. I'm not always great at it though so let me know if something doesn't make sense. Extract your backless bath mesh and open it up in blender. 1. Select studio_mesh_2 from the groups list in the upper right. 2. Select the Object Data tab below that looks like an upside-down triangle. 3. Switch to Weight Paint mode below the 3D view window. 4. Make sure shading is set to Solid. Anything on the model that is red is assigned 100% to the selected bone. Anything blue is not assigned to it at all. If you select _bind_door_0 from the vertex groups on the right of the screen you will see that the body of the tub and the frame are red meaning they will move with the door animation. If you select the transformBone you'll see that the door is red meaning it will stay in position when any animations play. We need to swap these over. 1. Select the _bind_door_0 bone 2. Make sure Auto Normalise is UNticked in the brush settings panel. 3. Click on the Invert button. This will swap the weights. 4. Select the transformBone and then repeat step 3. Now save your blend and import it back into Studio. Your tub should now behave as expected. At this point I would also check to make sure that any lower detail meshes are weighted correctly and if not, follow the same steps to fix those as well. I hope this helps. Good luck.
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