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Post by liaratsoni on Oct 3, 2020 10:31:47 GMT -5
Related.... I'm having weird texture issues all of a sudden now too. My texture looks fine in S4S (well, mostly -- gotta adjust the texture a little bit to get it to line up the ridges): But in-game, and when exported to Blender, it looks like this: The texture is supposed to extend past the actual "hair" mesh and onto the forehead, but for some reason, it's just... not. It was working fine before, so I'm really confused!
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Post by mauvemorn on Oct 3, 2020 11:36:01 GMT -5
Are your meshes visible and selectable when you save the blend before importing it? (ignore the rig thing, just showing where the eye and the cursor icons are) The body is using a different texture, change that in the texture tab
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Post by Feyona on Oct 3, 2020 18:02:02 GMT -5
liaratsoni, I had to move your posts to a separate thread. Please, do not hijack someone else's active thread with the questions about your problem. Create your own thread instead.
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Post by liaratsoni on Oct 3, 2020 19:56:25 GMT -5
liaratsoni , I had to move your posts to a separate thread. Please, do not hijack someone else's active thread with the questions about your problem. Create your own thread instead. Um. What? It...... it was my thread, lol. I didn't hijack someone else's active thread at all? Like. Look: Thread created by me, liaratsoni. I thought my texture issue might have been caused by the same reason why my blend files weren't importing, since the texture issue only started after I ran into import issues, so I tacked it on to my initial thread. I don't mind creating a new thread if it warrants it, but I really don't appreciate the insinuation that I'm hijacking someone else's thread, when I'm just adding on to literally my own thread. :/ And thank you, mauve. I'm done creating for the night, but when I pick it back up tomorrow I'll see if there's anything that's invisible, and if I can change the texture the face is using.
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Post by Feyona on Oct 3, 2020 23:06:14 GMT -5
liaratsoni , I had to move your posts to a separate thread. Please, do not hijack someone else's active thread with the questions about your problem. Create your own thread instead. Um. What? It...... it was my thread, lol. I didn't hijack someone else's active thread at all? Like. Look: Thread created by me, liaratsoni. I thought my texture issue might have been caused by the same reason why my blend files weren't importing, since the texture issue only started after I ran into import issues, so I tacked it on to my initial thread. I don't mind creating a new thread if it warrants it, but I really don't appreciate the insinuation that I'm hijacking someone else's thread, when I'm just adding on to literally my own thread. :/ And thank you, mauve. I'm done creating for the night, but when I pick it back up tomorrow I'll see if there's anything that's invisible, and if I can change the texture the face is using. Hmm, my bad, sorry, I overlooked it. Anyway, we advise making a new thread for a separate problem if it's the same mesh.
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