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Post by kikisimlive on Oct 4, 2020 20:37:15 GMT -5
I created cartoony eyelashes for a character I'm working on, however, I can't get them to attach to the eyelids properly. They've been weight painted, vertex painted, uv_1 unwrapped and fitted. I've compared them to other custom content eyelashes to see if I could find out what I was missing but they don't seem any different. They fit better on some eyes than others, but they never really fit unless I really distort the shape of the eye in CAS. <--- attempt at adding a picture. Left pictures, what it looks like in CAS with different eye types. Right pictures, what it looks like in blender. Does anyone know what I'm missing? Here are the download links for the blend file and the package file www.mediafire.com/folder/8qpchs7ouepb4/eyelash+trouble
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Post by kikisimlive on Oct 5, 2020 14:26:50 GMT -5
Update: I still haven't been able to make it work. Still looking for HELP. I've not checked that it has both a uv_1 and uv_2 map. I've now weight painted it with neon green 00ff04 rather than dark green 007f00. It seems to change a tiny bit with the eye shape but yet it still not attaching to the part of the eyelid where I modelled it. And here is the updated blender file: www.mediafire.com/file/l973nxdpqdvbpsk/glasses_5.blend/file
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Post by mauvemorn on Oct 5, 2020 17:34:08 GMT -5
Hi. 1). Only the head has a uv_2 map; 2). As I understand, the eyelashes should be fully opaque, right? The glasses you cloned are made of 2 meshgroups to enable transparency for lenses. Your item does not need that, so it can be made of one; 3). There is really no need for something so small to take such huge space.You can map them where ea eyelashes are mapped; 4). Transfer a uv_1 map with Nearest face interpolated from head, then edit it in a way that the eyelashes align to their bases; 5). This one is tricky and important to get right. The root should be vertex painted with 007F3F, the color meant for hairline and facial hair that allows the mesh to be affected by Detail mode morphs. The tips should be painted with 007f00 meant for accessories. Usually we would just smooth the transition between the two to ensure the gap does not form in CAS. If you were to do that now, the values would get messed up. To my knowledge, you cannot paint vertices individually, only faces, and since yours is made of 3 faces vertically, you need to add the forth just to select it. Anyway, it's hard to explain, so just follow step by step: - in vertex paint mode paint everything with 007f00;
- switch to edit mode, switch to vertex select, disable limit selection to visible, hold Ctrl, click-and-drag to select the root vertices, press E to extrude, press S to move them away from the rest; - press Ctrl + to select everything but the tip; - switch to vertex paint again, choose Face selection masking for painting, flood the selection with 007F20; - in edit mode press Ctrl - to shrink the selection, in vertex paint flood the selection with 007F3F; - shrink the selection again, delete - vertices
6). delete the first meshgroup, change cut number, clone earrings, import the mesh there, you can recategorize them as well i didnt edit the diffuse but you can export the layout to see where to put textures
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Post by kikisimlive on Oct 6, 2020 2:17:00 GMT -5
AH!!!!! you are a star!!!
Thank you so so so so soooooooo much!
You can actually paint individual vertices in Blender 2.79 so I used that and painted only the root vertices 007F3F and that did the trick.
I will actually keep the transparent glasses for now because I'll be adding a hairband with a transparent veil in the same file if I can manage, so I'll use it for that.
Also I can't change cut number on the Mac version of blender 2.79, so I always kind of have to find ways to work around that.
But you're amazing, and you've helped me sooooo much and to add the new download files that just going the extra mile and it's very very much appreciated.
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Post by mauvemorn on Oct 6, 2020 3:16:59 GMT -5
The plugin for 2.79 tends to stop working sometimes after the update, so yeah, troublesome dealing with that version, but good to know, odd that in VERTEX paint you could not paint VERTICES, like...
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