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Post by muddy on Oct 5, 2020 11:16:43 GMT -5
Sims 4 Studio 3.1.3.6 (Wishes), Blender 2.70 Hello I tried to assign an accessory to hand, and it looks good in Blender and S4S, but in game it's kinda... shifted. An accessory moves with hand, but it's just in wrong place. How can I fix this? Thanks for answering in advance.
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Post by mauvemorn on Oct 5, 2020 12:04:38 GMT -5
Hi. The accessory is not rigged. Select it in the outliner, click on + button to add a new vertex group, double click on it and rename it to b__L_Hand__, switch to Edit mode ( TAB ), select everything with A, click on Assign
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Post by muddy on Oct 5, 2020 22:10:22 GMT -5
Hi. The accessory is not rigged. Select it in the outliner, click on + button to add a new vertex group, double click on it and rename it to b__L_Hand__, switch to Edit mode ( TAB ), select everything with A, click on Assign Thank you for answering! But I already did all these things and it's still not working. Just to be sure I did it again: Nothing changed =(
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Post by Feyona on Oct 5, 2020 23:38:55 GMT -5
Share your file then. There is no way to tell without seeing the file. Also, there are too many bones on the screenshot. When you make an accessory like that you can keep just one bone and delete other vertex groups.
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Post by muddy on Oct 6, 2020 0:06:35 GMT -5
Share your file then. There is no way to tell without seeing the file. Also, there are too many bones on the screenshot. When you make an accessory like that you can keep just one bone and delete other vertex groups. Thank you! Sorry, I can't find out how to attach the file, so here is a link to dropbox
upd: yay. deleting other bones fixed the problem, thank you again!
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