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Post by kliekie on Oct 8, 2020 13:37:54 GMT -5
Recently I had to fix my computer and also installed a new Windows 10. I installed Sims 4 studio along with Blender 2.70 but something seems to be wrong. I edit an EA model in 3D Studio Max, import it back into Blender, give it the right cut numbers and import it back into S4S. But now the textures are messed up (img 2) (didn't touch UV coordinates in 3DSM, I checked any everything is still in place). So assuming I did something wrong I imported back the original model but now that one shows up with a messed up UV as well (img 3). What am I missing, is there a setting I forgot to edit? P.s. The mesh + texture looks fine in 3DSM and Blender, it's only showing like this in S4S. ^Original mesh before doing anything ^ My edit (The inside is different, behind the failing alpha door ) ^ Importing back the original mesh, now also messed up
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Post by menaceman44 on Oct 8, 2020 14:39:09 GMT -5
Have you checked what the object actually looks like in the game yet though?
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Post by kliekie on Oct 8, 2020 15:06:41 GMT -5
It looks the same in game, the sides (cut 1) seem to be fine, just the frame and (cut 2) front panels (cut 3) are messen up in there. Just to be sure I checked an other model and that one seems to be just fine, but it has less cuts. Left = original, right is the edit.
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Post by kliekie on Oct 9, 2020 13:10:36 GMT -5
Small update: I tried some other models and they all seem to be working just fine. Could it be a problem specific to this mesh? I haven't found any other meshes with cut 0 to 3 so far (Although I havent searched very hard either).
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Post by Cidira on Oct 9, 2020 13:15:18 GMT -5
You may get better answers if you provide a link to your package file.
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Post by kliekie on Oct 9, 2020 14:17:00 GMT -5
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Post by kliekie on Oct 11, 2020 2:28:43 GMT -5
Anyone got any idea?
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Post by menaceman44 on Oct 11, 2020 11:13:43 GMT -5
It doesn't work because the UV map is wrong. mesh_1 is correct for the side panels but mesh_2 and mesh_3 don't fit on the texture. mesh_2 looks like it is scaled too big and mesh_3 looks to be the wrong size and in the wrong place.
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Post by kliekie on Oct 14, 2020 4:54:11 GMT -5
I re-checked the UV coordinates and everything seems to be just fine, I'm so confused :D
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Post by menaceman44 on Oct 14, 2020 7:13:03 GMT -5
Here's what the UVs look like for me when I extract the mesh from your package. > imgur.com/a/3LkMzVLOnly the first one fits on the texture.
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