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Post by 181117 on Oct 9, 2020 9:32:57 GMT -5
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Post by mauvemorn on Oct 9, 2020 9:49:26 GMT -5
Hi. CAS items use different cut system. You need to set Type to GEOM and cut number to 0000. More about it here
Your item is also extremely high poly. It will take forever to load in s4s and will most likely crash the game once you click on it in CAS. If your graphic card is strong, it may not happen, but you most certainly should not share it with other people because it will crash theirs. You should not go past 10k unless absolutely necessary
Model in quads instead of tris, otherwise your mesh will look like cramped paper.
Clothing with loose armit area should be made with arms down.
The uvs generated in the square uv space of MD will stretch when rectangular textures of TS4 are applied. Before positioning them, make sure to shrink them vertically with S Y 0,5.
Transfer uvs and weights with Nearest face interpolated
Dresses should be vertex painted differently Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors
I suggest you to postpone finishing this project until you get a better idea of how to adapt the garment because it is not beginner friendly. It'd be best if you were to go back to MD and made something simple, tight and low poly ( like a water polo swimsuit), then made it function perfectly to wrap your head around the process. Otherwise you will waste a lot of time on this dress.
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Post by 181117 on Oct 9, 2020 11:08:02 GMT -5
Thank you so much for your answer. I revised GEOM and all of them according to the instructions in the attached file. I tried to import the modified file into S4S. However, the loading screen does not stop. It just keeps loading. Is this because my dress is high-poly? I want to solve this problem. But I don't know how to convert high-poly to low-poly. Do you have any idea how to fix this problem? If so, please help one more time. I need help. I am very grateful for your kind response.
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Post by mauvemorn on Oct 9, 2020 12:08:00 GMT -5
Yes, that is because of the polycount. Kill the process through task manager bc it can take hours and for nothing. Normally we retopologize the mesh, but for now you should go back to MD, select all patterns, change Particle distance to 20, in the 3d view RBM-click and choose Quadrangulate. You can make the mesh functional the same way you did previously just to see for yourself in CAS why the mesh should be made in a different pose.
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Post by 181117 on Oct 10, 2020 6:32:25 GMT -5
Thank you for your kind response. Thanks for solving the problem! I can load my mesh in s4s! I am very happy!
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