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Post by Duygu2 on Oct 15, 2020 7:17:04 GMT -5
Hi, A design I sent to Tsr was rejected in this way. What should I do to fix this?
"Mesh bleeding through
Your edited mesh is showing the body (partly) bleeding through. Possibly this only happens when using the thin / fat or the normal / fit sliders. Please test your new mesh in CAS to see that it will not bleed through when changing the body shape. "
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Post by mauvemorn on Oct 15, 2020 7:20:44 GMT -5
Hi. Delete all parts of the body covered by clothing, transfer weights and a uv_1 with Nearest face interpolated, make sure the mesh is vertex painted wit the right color
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Post by Duygu2 on Oct 15, 2020 10:27:18 GMT -5
I did that but I didn't understand what's wrong.
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Post by mauvemorn on Oct 15, 2020 13:56:48 GMT -5
When you crank up body weight slider to the max in CAS, does the body clip into the garment?
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Post by Duygu2 on Oct 16, 2020 8:46:55 GMT -5
No, it looks normal to me.
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Post by mauvemorn on Oct 16, 2020 10:16:00 GMT -5
Share the package please
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Post by Duygu2 on Oct 16, 2020 10:50:03 GMT -5
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Post by mauvemorn on Oct 16, 2020 14:46:34 GMT -5
This is what the mesh looks like in my game. For the future, please share the files right away so that we would not waste our time guessing 1). The clipping issue is caused by the choice of the reference for the weight and uv_1 transfer. Your skirt goes above the waist level so should the reference, otherwise that area will not receive the data it needs to conform to the body. You should transfer that from a full-body outfit and remove unused vertex groups 2). Did you transfer weights from a skirt that came without legs to this skirt with legs? The weights on legs are fully messed up, they are like the bottom of the skirt. They should be fully replaced 3). When you start a package from a nude body, it comes with a buff that can make a sim wearing it embarrassed when another sim sees them. Either remove the buff ( Warehouse tab - CAS Part - Buff - change Instance to 0000000000000000 and Type to 00000000 ) or clone something that is not nude; 4). Your mesh is affected by skirt bones, clone something that is as well or remove them; 5). There's a row of faces along the bottom. To close the hole, select the edges, then press E to extrude, then S. There's no need to press E twice 6). Skirts should be vertex painted with 2 colors Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors You should watch more tutorials before sharing your cc with other people. TSR does not allow people to edit their uploads, so you will regret your mistakes later and won't be able to fix them New blend and package. I redid weights, uv_1, vertex paint, replaced legs, cloned panties, changes sort layer
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Post by Duygu2 on Oct 19, 2020 8:00:26 GMT -5
How do I delete unused vertex groups when transferring uv_1 from the full body suit to the skirt? I do not understand this process.
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Post by mauvemorn on Oct 19, 2020 9:26:13 GMT -5
Vertex groups are related to weights, not a uv_1 map. You do not need to remove anything from a uv_1 map. You can delete unused vertex groups with this free addon gumroad.com/l/Gxkbp
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Post by Duygu2 on Oct 19, 2020 9:45:18 GMT -5
Should I just click this in vertex paint mode after installing this? Does it automatically delete itself? Or should I choose something first?
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Post by mauvemorn on Oct 19, 2020 12:43:29 GMT -5
Vertex groups are not related to vertex paint, they are in Data tab. Please watch more tutorials, you only make it harder for yourself. It is clear that you do not have enouh knowledge of the subject to understand the things I explain to you. In this section of the forum we do not teach people how to make cc or use Blender, we explain how to fix the issues they experience. We expect you to already have some basic knowledge to understand us
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