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Post by dissia on Oct 20, 2020 15:08:10 GMT -5
Hi! I have problem with my top, there are holes in breast area and under right arm. I tried removing doubles, spliting, weights, transfering and egiting uv and nothing help, all the time looks like this no matter what I do. Tried removing doubles with distance 0.0001 too but without any result :/
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Post by AlainBM on Oct 21, 2020 12:50:12 GMT -5
Hi dissia, that part of your mesh has separated vertices, you have to merge them so you don't have that space. I just took a quick look, but this is how it should look like: BeforeAfter
To merge the vertices, you can choose the two of them and hit Ctrl + V, then hit Merge. I hope it helps!
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Post by dissia on Oct 21, 2020 12:54:38 GMT -5
About this I know, I did not finished it yet, I mean that even if everything is merged I have this holes in breast area and on the right body side, which you can see on photo. But thank you for help
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Post by mauvemorn on Oct 21, 2020 14:11:40 GMT -5
Hi. Even if vertices have the same coordinates, they might get different weights.
- in Edit mode switch to Edge select, select everything with A, Select - select boundary loops; - Mesh - Edges - Mark as seam; - Tools - Remove doubles, set Merge distance to 0,0001; - then select boundary loops again, if you get them, increase merge distance a bit. Do this until you get no holes in places where you do not want them; - select any edge marked as seam, Select - select similar - Seam; - Mesh 0 Edges - Edge split
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Post by dissia on Oct 21, 2020 14:42:04 GMT -5
This thing with merge distance does not work, but I tried again with vertex paint, but use 19FF00 color and I see it helped. Before this I tried with 00FF00 and it gave no result. Thanks for help!
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Post by mauvemorn on Oct 21, 2020 14:58:38 GMT -5
Vertex paint dictates the variation of the deformation maps that the mesh will morph according to. The right color for skin-tight variation is 00ff00. 19FF00 is an in-between color, the one you'd encounter between 3fff00 and 00ff00. Sometimes the meshes are painted with 3fff00 in between breast and the transition is smoothed. This is the case for your mesh. Remove doubles and transfer vertex paint from the original mesh the same way you'd do this with a uv_1 map but choose Vcol instead
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