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Post by rowanjsims on Oct 25, 2020 12:16:42 GMT -5
Hello!
So, I'm currently working on an animation set. I started off with a full animation, works fine, then went to split it apart to make it so I could have both talking and non talking versions and so that the middle of the animation can loop.
My issue comes in the separation. While the middle and last clip play into each other seamlessly in game, the first animation acts like it is trying to run the first 40 or so frames before switching, Causing a jerking forward motion, rather than ending on the last frame, which is the same as the first frame of the middle clip.
It only is visually seen when switching to it's middle clip. I've tried changing the frame starts and ends, I've tried exporting the clip back out from S4S to see if there is a glitch in the animation, but runs fine in blender. The only thing that has remotely worked, and why I said it seems like it's trying to run the first 40 frames was setting the last frame as the first frame, and moving the first frame in about 40 frames. It ends up not having as much of a glitch, but still has it nonetheless.
I'm at a complete loss as to what might be the issue and any help would be greatly appreciated.
For reference, a preview
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Post by Catnipsims on Nov 2, 2020 10:11:55 GMT -5
I am not an expert with this, but try messing with the transition duration.
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