|
Post by myshunosun on Nov 1, 2020 10:20:50 GMT -5
Henlo! I have a bit if a weird case on my hands as I've never experienced such issues previously. The story goes: I was working on a specular map, did the specular.mask the same way I usually do it, imported it to s4s, then closed the project. When I checked in-game, I noticed some tiny shiny squares on the sim indicating that there's something wrong with the specular map. I re-opened the project, and noticed that this happened: When I re-exported the .dds, those squares showed up in photoshop as well. As much as I tried to remove them, they re-appear each time (though s4s preview initially previews the texture correctly). I haven't tweaked any of my .dds settings, and this specific issue seems to prevail in my last couple of projects and specifically with mask instances of the specular map. My default .dds settings: Any advice is appreciated, and thanks in advance!
|
|
|
Post by mauvemorn on Nov 1, 2020 10:51:52 GMT -5
Hi. Try saving your specular as png DDS is a compressed format and PNG is not. Compression is done to make the file size smaller which is why games like Sims 4 use DDS instead of uncompressed formats. The process of compression involves the loss of some data. For this reason, as Feyona said, it's better to save your working images in your 2D editor's native format if you think you may need to use them again. Since the game uses DDS, Studio will use code to compress a PNG to DDS if you import a PNG. Sometimes your 2D editor's compression code is superior to the code Studio has and vice-versa. It depends on the image (and seems to depend most on the colors in the image). The fact that each is, at times, better than the other, is why Studio will import DDS and PNG. That way the creator has a choice and can pick which looks best to them.
|
|
|
Post by myshunosun on Nov 1, 2020 13:37:11 GMT -5
|
|