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Post by attw3og on Nov 10, 2020 18:55:35 GMT -5
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Post by mauvemorn on Nov 10, 2020 19:57:31 GMT -5
Hi. Did you transfer weights and a uv_1 with Nearest face interpolated? Share you blend and package files please
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Post by attw3og on Nov 10, 2020 23:13:55 GMT -5
Hi, thank you so much for your response and for taking a look at this, I appreciate it so much. I believe I did... this is my first mesh, I was following as close as I could to all of the steps from the tutorial but I'm not positive. Thank you again BlenderPackage
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Post by attw3og on Nov 12, 2020 9:47:49 GMT -5
I went back and did the weights again making sure to select nearest face interpoled as well, but still have this problem.
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Post by mauvemorn on Nov 12, 2020 13:15:18 GMT -5
Hi again. Sorry for the wait, lost the thread. So, there are a few problems and the main one is polycount. If you were to look at maxis items, you'd see that they generally do not go past 10-15k tris and neither should yours. Not only is it a matter of performance - the sims 4 does not require a strong pc ot graphic card to work, meaning a lot of people play the game on weaker pc than yours, which is something you should always remember if you plan on sharing your cc with other people, - but also functionality. When you transfer weights from a low poly mesh to high poly, the fall off of the area where the mesh is affected by a specific bone is not as smooth as it would be if you were to manually paint the mesh no matter how you set up Transfer weights. The deformation maps were created from low poly meshes as well. Your item is 88k tris. 20k of them are buttons alone. Your pc can load it, my game would crush. 1). Either never use MD buttons or retopologize them; 2). Never use Remesh in MD. It only makes it worse. Ideally you should retopologize the mesh, if not, just Quadrangulate and raise Particle distance; 3). Do not join the body with the garment before you make later functional. The weights and uvs never transfer right to the body; 4). Your uvs are in the space meant for shoes; 5). Be more careful when deleting body parts hidden by clothing. Those stray faces might poke out; 6). Transfer uvs and weights with Nearest face interpolated; 7). Shadow map is for the shadow the garment casts on the body.
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Post by attw3og on Nov 12, 2020 13:32:01 GMT -5
Thank you SO much for looking over it, and making that list! I will go back over and try all of these solutions I appreciate it so much
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