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Post by bobasimmer on Nov 11, 2020 21:37:41 GMT -5
HELP!!! When I load my MD objects into Blender, it looks perfect. BUT, when I look at the uv editor, the uv is overlapping!! I don't know what to do!!!! I took a screenshot and uploaded it here : photos.app.goo.gl/1bqaTZjCxAdcGRDg7
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Post by mauvemorn on Nov 12, 2020 7:24:56 GMT -5
Hi. Hi. Before exporting, make sure to switch to uv editor and first do the Set uvs from pattern alignment then Fill UV to unified 0-1.
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Post by bobasimmer on Nov 13, 2020 0:30:54 GMT -5
should I click absolute length mm or relative uv coordinate?
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Post by bobasimmer on Nov 13, 2020 0:39:10 GMT -5
I tried both and it didn't work :(
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Post by mauvemorn on Nov 13, 2020 8:13:58 GMT -5
I think relative uv coordinate, they introduced that option recently. Click on that first then Fill UV to unified 0-1.
It should work, you must have missed a step
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eizan
New Member
Posts: 3
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Post by eizan on Nov 15, 2020 9:26:54 GMT -5
Hi ! I had this problem too a couple of days ago and yes, you have to click on uv coordinate when you save your project. Here is a pic image
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Post by mauvemorn on Nov 15, 2020 10:04:29 GMT -5
Isn't that thing turned on by default?
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