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Post by danisimsbr on Nov 23, 2020 16:50:42 GMT -5
I know that what I want to do is adavanced for a beginner like me hah But I'm curious about something. There are many food stalls in the game now, but not from the country I wanted. And I'm pretty much sure there will never be XD So I wanted to create one myself. Just an example. If I created a Churros stand like this on Blender: And I want it to work as a food stand on the game. To make the game "understand" it, I have to export a food stand from the game and import my mesh in its place. Correct? But then, I also want to create custom food to buy on It. Let's say that I create 3 different churro flavors to buy. How do I add those items into the food stall? I know this is too much and complicated. But I'm trying to find a tutorial about it and couldn't find at all (maybe because it's too specific?) hah Do you know any tutorials that could help me just a little? * Can I create a custom food stall changing the mesh, but keeping the functions? * Can I create new food and change the food that is sold there? Thank you so much.
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Post by MizoreYukii on Nov 24, 2020 13:13:41 GMT -5
* You can create a new stall object and keep some of the original functions. It depends on what the original was and what it sold, but I think majority won't work without overriding or creating custom tuning. * You can create new food and change what is sold there, just need custom tuning for it. From the little experience I have with stalls, they all (or majority) seem to be connected in the same tuning and have various object tests to see which stall it is. Which is why I mentioned above that you can only keep some of the original functions, depending on which one it is, because of all the tests. There are no tutorials specifically for stalls, but there are threads that might help. I helped someone in this thread that should give you a head start.
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Post by danisimsbr on Nov 27, 2020 17:36:37 GMT -5
* You can create a new stall object and keep some of the original functions. It depends on what the original was and what it sold, but I think majority won't work without overriding or creating custom tuning. * You can create new food and change what is sold there, just need custom tuning for it. From the little experience I have with stalls, they all (or majority) seem to be connected in the same tuning and have various object tests to see which stall it is. Which is why I mentioned above that you can only keep some of the original functions, depending on which one it is, because of all the tests. There are no tutorials specifically for stalls, but there are threads that might help. I helped someone in this thread that should give you a head start. Thank you so much Mizore! I'll give it a look
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