cigi
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Post by cigi on Nov 25, 2020 7:20:18 GMT -5
I wanted to make a hat that can be put in inventory and can be put on when I click on it. I searched for hazmat suit tuning to figure out how to do that but I couldn't find it. I am quite new to this and I have no idea how else I can do it. Is there anyone who could help me about that?
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Post by simmiller on Nov 25, 2020 9:20:01 GMT -5
The hazmat tuning is there, but it seems it only works for the entire suit once it's been put together, not just the hat. Not sure how to do what you're asking, but you might be able to use the hazmat suit tuning.
Interaction tuning files to look at might be group 00000014, instances 00...031AE5, 31AD8, 31AE4. Maybe play around with those tuning files on a different hat and see what happens. Of course, someone else might be able to help you more in depth!
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cigi
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Post by cigi on Nov 25, 2020 9:45:47 GMT -5
The hazmat tuning is there, but it seems it only works for the entire suit once it's been put together, not just the hat. Not sure how to do what you're asking, but you might be able to use the hazmat suit tuning. Interaction tuning files to look at might be group 00000014, instances 00...031AE5, 31AD8, 31AE4. Maybe play around with those tuning files on a different hat and see what happens. Of course, someone else might be able to help you more in depth! I finally found the complete hazmat suit, wearing and removing tunings! For some reason they weren't there when I searched by using their name directly. Now I guess I have to learn how to adapt them into the hat. Thank you for your reply!
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Post by MizoreYukii on Nov 25, 2020 11:49:55 GMT -5
Here's an outline of what you will need:
- The actual hat you want as a CAS item. Once it is made/chosen, go to the Warehouse and copy the instance of the CAS Part/swatch you want.
- A hat object that goes into your inventory. You then need to decide if this object has a mesh so it can be taken out of the inventory, or if it has no mesh and the live-drag/world placement removed.
- An object tuning for your hat object.
- An interaction/super affordance, specifically immediate interaction unless you want an animation or something.
- A loot or two to add and remove your buff, unless you want the buff on a timer.
- A buff.
Then:
- Your Object Tuning is referenced in your Object Definition once you make the tuning. Fill in the name and then the tuning ID (the s=).
- In your Object Tuning, it references your super_affordance/immediate interaction.
- In your interaction, your outcome will reference the loot you made. You can also change the name of the interaction like "Wear Hat" when the buff isn't present to "Take Off Hat" when the buff is present.
- In the loot you want an Add Buff and Remove Buff where it tests for if you have the buff or not to add it or remove it.
- In the Buff you want an appearance_modifier that will reference your CAS Part. The hazmat tuning should show most of the format you need, depending on how EA did it.
To reference the CAS Part you need to go to Tools > Hash Generator and paste the instance you copied earlier where it says Hexadecimal. The Decimal section above it will change, copy that and insert it, ex: <T n="cas_part">9223372039974902744</T>Idk how new you are to modding but here's some resources: TuningScarlet's Beginner tutorials (starting on page 2): www.simsvip.com/category/the-sims-4/how-to-create-a-mod/page/2/Zer0's tutorials (for beginners and beginning intermediate, covers social interactions, buffs, and more): www.patreon.com/posts/tutorials-35031545How to Start a Custom Tuning File: www.patreon.com/posts/how-to-start-38023976How to Add Custom Icons to Your Mod: www.patreon.com/posts/how-to-add-icons-42171247How to Unlock Interactions: www.patreon.com/posts/how-to-unlock-38446873And then you need the TDESCs and TDESC Browser as it helps you understand how files are built and what each thing does. Zer0’s tutorials linked above have 3 different tutorials on how to use the TDESC, so make sure to read them to understand how TDESCs work. TDESCs: forums.thesims.com/en_US/discussion/980807/1-66-139-tdescs#latestTDESC Browser (Windows): www.modthesims.info/download.php?&t=618199TDESC Browser (Mac): modthesims.info/d/649060/tuning-description-browser-for-macos.htmlHow to Properly Setup the TDESC Browser: www.patreon.com/posts/how-to-properly-42170948XML Extractor if you want to update or make new mods before S4S updates, and XML File Finder (needs the extractor and in the same download) to see connections/references between each file without having to manually search for them. File Finder is very useful and highly recommended, even if you don’t use the XML Extractor for modding. modthesims.info/d/563256/xml-extractor-for-the-sims-4.htmlTuning Error Notifier is to help you make sure you don’t make mistakes. scumbumbomods.com/tuning-error-notifier/There are tools that handle injecting for you for common areas, so you don’t need to focus on scripting until the time is right. This includes: XML Injector: (interactions, loots, buffs to traits, reward traits, name objects, object relationships, states): scumbumbomods.com/xml-injector/Injection Tools: brainblasted.itch.io/injection-toolsAndrew’s Crafting Enabler: sims4studio.com/post/72754Mod Constructor: (not an injector, except where needed, but can be used to make interactions, buffs, traits, careers, aspirations, events, and a few others): zerbu.tumblr.com/post/181782526135/the-sims-4-mod-constructor-v4And a couple of misc others for specific areas, like Trait Tracker Injector.
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cigi
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Posts: 3
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Post by cigi on Nov 26, 2020 12:44:33 GMT -5
What a detailed, helpful, amazing explanation! I couldn't understand half of it though. I think I need to see more tutorials, thank you for the resources and that explanation! I will come back.
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