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Post by belliole on Dec 8, 2020 18:03:30 GMT -5
Hi! So I'm trying to make a hair, but I'm having MAJOR troubles with the 0001 cut - the slanted hat chop. The vertices explode all over the place when tested in cas. The other cuts are okay, surprisingly, but I have no idea what could cause this. So far I've tried: remaking the chops (almost 5 times now), checking vertex paint, cleaning weights, remaking the uv_1. I *think* it has to do with the weights, but seriously I've no idea at this point. This is what it looks like in cas, but it doesn't look like this in blender or s4s. Blend file --> mega.nz/file/eJtGwaxL#N4KoOimj9duoq_CYQPVFCHaeeF6TaTGcmxtPHZJDeNQ (edited for the right blend file, originally linked the wrong one) Package file (I haven't replaced the LODs yet, I'm trying to get it to work first) --> mega.nz/file/XVUVDKRR#SBMwjMhBiqOK-Ocsk-DsTy_yf_J5xXqmJoapKTy4vloThanks!
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Post by Catnipsims on Dec 9, 2020 15:13:05 GMT -5
From what I can see, the top part of the hat chop in b__Head__ vertex group is painted blue. I can't be bothered to check in game if it fixed it though, sorry, but try checking that again!
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Post by mauvemorn on Dec 9, 2020 17:16:26 GMT -5
Hi. In s4studio_mesh_2 the border edge loop is not rigged. Select it and assign it to the head bone
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