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Post by katarinamartian on Dec 8, 2020 20:28:38 GMT -5
Hi, I wanna know to prevent clothes to larger bodies/butt. I made the weight and at vertex paint I put 00ff00 at the whole outfit. At regular bodies it's perfect. i.imgur.com/bj84bV5.png
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Post by mauvemorn on Dec 9, 2020 17:23:14 GMT -5
Hi. Please always include the files in your posts, you will get the solution faster if we won't have to guess First, the dresses should be vertex painted differently Vertex paint dictates what variation (skin-tight and robe-like) of deformation maps the painted area will deform according to in CAS during body customization and animation. 00FF00 is for skint-tight areas, 3FFF00 is for any skirt-like area ( skirts, bottom parts of dresses, coats, aprons, etc). Start by choosing 00FF00 and Paint - Set vertex color 1). Disable Limit selection to visible; 2). Holding Ctrl, lasso-select the bottom part of the mesh starting somewhere in the middle of the pelvic bone; 3). Enable sync; 4). Press B and deselect legs; 5). Switch to Vertex paint and enable Face selection masking for painting; 6). Type in 3FFF00; 7). Paint - Set vertex colors; 8). Press A twice to deselect and select everything again, Paint - Smooth vertex colors Second, It can be either one of the following or a combination - didn't transfer weights with nearest face interpolated; - didn't transfer uvs with nearest face interpolated; - differences in topology; - differences in weights or uvs in uv_1; - mesh is too high poly
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