Post by nyanyaneko on Dec 14, 2020 10:59:05 GMT -5
1.
I saw kotatsu cloth animation starts when sim sit at kotatsu.
(when sim crawling into cloth action)
What is the code related to kotatsu animation?
Is there any way to remove or change cloth mesh?
2. My work process (please read and point out what’s needed) :
I get to know about tuning recently, and trying 4-seat kotatsu like this :
Because there’s an asset I want to convert into ts4.
So, I can’t attach package because mesh is not mine. But I will write my process simple and easy to read.
However Basic kotatsu that EA provides is next two types.
Most similar shape is 6-seat kotatsu,
① So I exported mesh, adjusted seats and table, data transfer, remapped texture, etc... like make another CCs.
② On S4S, importing was successful, I checked Rig/Slots section, there’s still six rigs.
I removed 2 rigs and its sub lists of those two seats and made the rig number 0 to 3 (0,1,2,3) for 4 seats.
③ And made warehouse tuning option, There was codes like this:
I removed part definition 4 and 5. and saved. (Below is deleted part)
④ In game, the kotatsu worked fine, but my sim won’t sit on one spot.
When forcing my sim to sit on the spot, LastException pops up.
and the kotatsu cloth mesh&animation of base mesh plays when a sim sits on other sides.
⑤ What I want is removing cloth animation itself & let sims use all 4 sides of table.
In this case, what should I do?
Or, can someone make a tutorial with basic 6-seat kotatsu to 4-seat?
I saw kotatsu cloth animation starts when sim sit at kotatsu.
(when sim crawling into cloth action)
What is the code related to kotatsu animation?
Is there any way to remove or change cloth mesh?
2. My work process (please read and point out what’s needed) :
I get to know about tuning recently, and trying 4-seat kotatsu like this :
Because there’s an asset I want to convert into ts4.
So, I can’t attach package because mesh is not mine. But I will write my process simple and easy to read.
However Basic kotatsu that EA provides is next two types.
Most similar shape is 6-seat kotatsu,
① So I exported mesh, adjusted seats and table, data transfer, remapped texture, etc... like make another CCs.
② On S4S, importing was successful, I checked Rig/Slots section, there’s still six rigs.
I removed 2 rigs and its sub lists of those two seats and made the rig number 0 to 3 (0,1,2,3) for 4 seats.
③ And made warehouse tuning option, There was codes like this:
<L n="_part_data">
<U>
<T n="part_definition">27103<!--part_Table_Deco--></T>
<V n="subroot_index" t="disabled" />
</U>
<U>
<T n="part_definition">247779<!--part_table_LOW_sit--></T>
</U>
<U>
<T n="part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">1</T>
</V>
</U>
<U>
<T n="part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">2</T>
</V>
</U>
<U>
<T n="part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">3</T>
</V>
</U>
<U>
<T n="part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">4</T>
</V>
</U>
<U>
<T n=part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">5</T>
</V>
</U>
</L>
I removed part definition 4 and 5. and saved. (Below is deleted part)
<U>
<T n="part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">4</T>
</V>
</U>
<U>
<T n=part_definition">247779<!--part_table_LOW_sit--></T>
<V n="subroot_index" t="enabled">
<T n="enabled">5</T>
</V>
</U>
④ In game, the kotatsu worked fine, but my sim won’t sit on one spot.
When forcing my sim to sit on the spot, LastException pops up.
and the kotatsu cloth mesh&animation of base mesh plays when a sim sits on other sides.
⑤ What I want is removing cloth animation itself & let sims use all 4 sides of table.
In this case, what should I do?
Or, can someone make a tutorial with basic 6-seat kotatsu to 4-seat?