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Post by mesilver on Dec 16, 2020 20:11:55 GMT -5
I think I have read every forum threads related to my problem. I have also replaced my bump and specular maps with every blank dds files suggested here. Still, my old medieval toilet is very spanking shiny! What am I doing wrong? Here it is: link
I cloned The Ambassador toilet. Aside from the 3 usual DSTs, this toilet has an extra one looking like this. I'm guessing that is the snow map. Could it be the one causing my cc toilet to be shiny? Right now, the song of the great crab of the movie Moana is just playing repeatedly in my head. "SHAYNEE!" Yes, I am trying to revive and perfect the famous Tarox Medieval Toilet.
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Post by lavsm on Dec 19, 2020 6:48:40 GMT -5
Hi, looking at the material entries, it looks like the texture with instance #ACB857F001201025 (which you have replaced) is actually the snow mask, and instance #D7F0225532330269 (in your picture) is for the toilet. You will have to change the snow mask back to the original (the 4x4 px black square), and replace #D7F0225532330269 with your blank specular.
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Post by mesilver on Dec 20, 2020 14:49:02 GMT -5
Oh my! Thank you so much! I didn't think the solution was that simple. I'm very grateful you took time to point it out. Happy holidays to you!
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