Post by katarinamartian on Dec 17, 2020 15:36:20 GMT -5
mauvemorn I'll try it! Thank you! Let me ask you something. Wich Blender do you recommend to make data transfer and transfer weight. I normally use 2.70 for everything and 2.76 for data transfer, I've read once that other steps shouldn't be done in the latest versions of blender. Is that true?
Post by katarinamartian on Dec 17, 2020 15:44:48 GMT -5
mauvemorn I've done what you told but something weird happened. All pearls are "attached" to b_L_calf. And when I press Limit Total appears the i "0 vertex weight limited" One more question, when I make the data transfer I should use the "feet" or may I use the full lingerie appended mesh as Source Object. I've already used both and the "calf thing" remains.
The reason people in tutorials tell you to download 2.7 is simply because they do not know how to set up Transfer weights or sample color in in 2.76+. Google apparently does not exist for them. In 2.76-2.79 Transfer weights menu has different default settings and more options that give a much better result.
The best blender is 2.78 but it it is not compatible with s4s for everyone (but is for most). You can try installing it, if CAStools won't appear, use only 2.76, but i've been told that there is no vertex mapping in it. Do not watch tutorials by people who tell you to download 2.7. They watched one tutorial themselves and never questioned whatever they were tought. These tutorials tend to be identical.
Edit: "feet" is a name of the reference i used when i made that screenshot. You are making a full-body outfit, not feet...
Last Edit: Dec 17, 2020 16:35:05 GMT -5 by mauvemorn
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Post by katarinamartian on Dec 17, 2020 16:43:21 GMT -5
mauvemorn thank you again. I'll try to use one blender at the whole process next time.
I've used the full-body lingerie to data transfer and transfer weight but with the nearest face interpolated it insist in make all pearls red and attached at calf bone. I've already tried it 5 times lol
Post by katarinamartian on Dec 17, 2020 17:55:59 GMT -5
mauvemorn I've changed to by name.. I'm so frustrated. When I select at vertex mapping, Nearest Face Interpolated it just make it red in calf. I think I'll try at 2.79. I dont know..
It is not a matter of your version, you are doing something wrong. Nearest face insterpolated has nothing to do with what vertex groups are transferred. -select your garment and delete all vertex groups from it ( click on the arrow icon and choose Delete all vertex groups) i.postimg.cc/MZsmsY2S/IMG-4934.png ; - select the full-body outfit, Shift-select the garment, switch to Weight paint, choose Transfer weights; - choose Nearest face interpolated and By name; - choose Clean and All groups; - choose Limit total - in Edit mode select any vertex and check which vertex groups it is being affected by
Last Edit: Dec 17, 2020 18:23:25 GMT -5 by mauvemorn
PLEASE FOLLOW THE RULES OF CREATOR HELP:
• describe your problem and provide a picture of it (if possible);
• provide download link(s) to .package and .blend files.
If you have a Gmail acc, you can host all of the above on Google Drive
It is not a matter of your version, you are doing something wrong. Nearest face insterpolated has nothing to do with what vertex groups are transferred. -select your garment and delete all vertex groups from it ( click on the arrow icon and choose Delete all vertex groups) i.postimg.cc/MZsmsY2S/IMG-4934.png ; - select the full-body outfit, Shift-select the garment, switch to Weight paint, choose Transfer weights; - choose Nearest face interpolated and By name; - choose Clean and All groups; - choose Limit total - in Edit mode select any vertex and check which vertex groups it is being affected by
mauvemorn I did all those steps. I recorded my process for you, maybe you can see what I'm doing wrong.
Oh, so there is vertex mapping in 2.76 after all. Must be a glitch, strange By the way, you can just use the original body you separated the pearls from as a reference
PLEASE FOLLOW THE RULES OF CREATOR HELP:
• describe your problem and provide a picture of it (if possible);
• provide download link(s) to .package and .blend files.
If you have a Gmail acc, you can host all of the above on Google Drive
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