|
Post by theregalsim on Dec 18, 2020 17:11:44 GMT -5
Hi everyone, The issue I'm having is with a chandelier I made, the "crystals" are a 2d texture over a transparent part of my mesh. So the issue actually doesn't happen with my first swatch, which is odd, it only happens when I've done a recolor. The textures are all .dds format, and in Studious all appear as they should, but in game all swatches except my first texture the "crystals" will fade and disappear. Which I find strange since those (the crystals) were not altered in the recolors, only the solid parts of my mesh (the metal ect.) Here's an example of what I'm talking about, you can see my original texture the gold one , compared to my brown one when zoomed out Example 1 the brown chandeliers crystals are fading and going invisible where's the gold chandeliers crystal do not. now when I zoom in on that brown chandelier the crystal isn't faded example 2
Any ideas?
|
|
|
Post by freeasabird on Dec 20, 2020 5:31:18 GMT -5
I had a quick look and at first glance it could be your shadows are missing? I rarely make lights so this may not be the problem but from past experience I have had the same problem on a decorative object because I forgot my shadow marshes.
|
|
|
Post by theregalsim on Dec 20, 2020 12:39:46 GMT -5
I had a quick look and at first glance it could be your shadows are missing? I rarely make lights so this may not be the problem but from past experience I have had the same problem on a decorative object because I forgot my shadow marshes. That wasn't it but i figured out the issue. So all but my first texture were .dds compressed with generate mip maps, i resaved the images without a compression, and no mip maps and now they all work! ^^ thanks for the reply though
|
|